Here are the images flat:
Wednesday, October 30, 2013
Wk10 Maze Model Concept Phase
Here are the images flat:
Monday, October 28, 2013
Wk09 Maze Design Final
Here is my final design for a hallway that will be in my maze game. I really think it fits an abandon, creepy, bloodstained hospital that you the character will be stuck in and tasked to find your way out of. I have multiple x ray pictures which I will place on different walls maybe given you hints to as if you have been here before or not depending on what I end up doing in maya. I also have to different door images that can be used if you guys do not think that this one will fit in. Please let me know if anything looks off about the image because I truly want this maze to have the full feel and effect when you are trying to find your way out.
Wednesday, October 23, 2013
Wk09 Maze Game Concept
You awake to find that you have been left alone...in a hospital that seems eerily quiet. You remember going into the hospital after terrifying car crash but you have lost track of all time and contact with the outside world. You don't know how long you have been out or even the day that the crashed happened. Where is everyone? Why don't I recognize where I am? These are all questions you must answer as you try and find your way out of what seems like a hospital that has been sitting there rotting for years. Will you be able to get out? Is there someone else in the hospital with you? Its up to you to see if you can survive whatever the hell happened.
Here is a concept for some texturing I might use here and there
Here is the rough sketches that I did for the types of maze that I wanted. A simple easy one and then progressively got harder with medium, and eventually worked up to a two story hard one.
I wanted to keep the horror style hospital in perspective so I collected some concept art and textures that I can use throughout the maze to help give it that creepy feeling but also not make it too repetitive. Take a look
Monday, October 21, 2013
Wk08 Larger prop final
Here is my start to a hard object to do some shading and coloring and line work too. As you can see I only made it to do the jacket and the rest of it will come along in time. I originally used this image as black and white but decided to add my own color pallet that I thought would be fitting. I used standard colors for the blue suit and and red bow tie. I am going to get around to doing the skull and antlers as well as the hand and smoking cigarette to complete the image. I hope this qualifies for what we are doing thus far.
Thursday, October 17, 2013
Wk07 Prop Art Final
Here is the final version of my game prop with the proper coloring and shading done. I think it came out pretty well and really looks like a real gun. I did try to make it as pixel art as I could so you can see that some details are missing or lacking to give it that retro pixel art feel. But other than that I tried to make it as best as I could. Hope you like it!
Here is a research image that I was thinking about using for my next pixel art. I think that this is a pretty cool representation of a future France which has a place for itself in my game. It really shows the eiffel tower gleaming in all its glory and the surround buildings could prove to be cool to do some line work with.
Monday, October 14, 2013
Wk07 Prop Line Art Rough Draft
Here is the photo of my rough draft for the line work that I did. I chose to do a gun, specifically a pistol. I figured that there were to many lines and the color pallet is pretty simple, also I felt that a lot of easy and beginner shading and changes between the colors on the gun would allow for good intro into coloring and highlighting objects in photoshop. I hope it looks good!
Tuesday, October 8, 2013
wk06 Logo Final Phase
Here is my final logo that I came along with. I decided to add an eye of providence type design in the background which uses a bunch of illustrator type vectors and lines. I thought that it added a cool feel to the title as well as a defining aspect to the logo so it could be recognized. I also wanted it to symbolize money as well as a gang sign since the eye of providence is used on the dollar bill as well in the Illuminati.
Here is a Video of the full logo incorporated into the title screen. I hope it looks cool. GIF was not working so I had to put it in as a video.
Wednesday, October 2, 2013
Wk06 Logo Rough Draft and Research
These are some of the thumbnail sketches that I had drawn out to grab ideas from and kind of see where I wanted to take this game logo too. I tried a whole bunch of concepts but really liked the more simple ones such as 5, 10, and 3. I don't want something to overwhelming but I still want to get the feeling and mood across that the game should represent.
Here is a Rough Draft of the logo which was just quickly put together cause I wanted to get some feedback on what to do. I choose this type of font because I really liked the look it gives the cyber future feel as well as the colors, I though they blended well together to give a cyber punk retro feel. I also made one character black complete and left the other one detailed to see what you guys would think would fit better. Right now I am leaning towards making them both complete black outlines and positioning them on different ends to balance the logo. I also want to polish up the words with some cool effects.
Here is one of logos I used for research and as a reference, really liked how they incorporated the characters through the words.
Again here I used another fairly simple logo which I seem to like the style of this one has some cool fonts as well as incorporates some cool images extending from the fonts
Again just another simple logo, just really liked the way the words were formatted.
Here are some of the fonts that I thought about using that would add to the feeling of the game.
A blade runner type font
This kind of unique looking font
This funky spray can looking font
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