Wednesday, September 11, 2013

Wk03 Game Concept Rough Draft

The Game:

I was thinking about doing a turn based strategy game that utilizes and number system to determine who wins a conflict. There will be, however, certain characteristics to certain numbers that put them ahead of other numbers. I was thinking of a number system of characters being number 1-9. The lower the number the better when it comes to combat. The lower the number though the less of players you have on the field. For example, a 9 would be equivalent to a common soldier, or pretty much cannon fodder. These would be the most abundant amount of players you will have on your team. They can be used to scout areas out of rush into enemy lines to get a feel for where the other players has placed some of their players. An 8 is very similar but then again just a little better than a 9 therefore if they were to meet in battle the 8 would do away with the 9, etc. this goes down the list with only some exceptions. I was planning on using 1 as the general or kingpin. There is only one of these on each team. 1 can defeat any character on the board, except for the Spy. The S piece is a spy. Spy have the ability to take out the general/kingpin if the spy is the one to attack first, however, they are the weakest character in the game otherwise because every other number they come across will kill them.  There is only 1 spy so be wise. So now that is kind of cleared, I will go into more detail in a little bit. The main objective of the game is to capture the other players flag which is placed (somewhere up to the player) on their side of the map. There are also bombs or mines in the game, these are pieces that cannot move but can be placed strategically to deceive or defend your oh so prized flag. The number 8 is the engineer of the game, when they are met with a mine, the mine is defused and taken away. As for other special characteristics the 9 is the only one that can move an infinite amount of spaces in a straight line as long as it doesn’t hit a wall or another enemy.


Now to go over it, each player possess 40 pieces including:
1 Flag (or safe)
6 Bombs (mines)
8 Scouts/Grunts (or rank 9 pieces)
5 Engineers/Mechanics (or rank 8 pieces)
1 Spy/Infiltrator (or rank S piece)
4 Recruits (or rank 7 pieces)
4 Soldiers (or rank 6 pieces)
4 Captains (or rank 5 pieces)
3 Right hand Men (or rank 4 pieces)
2 Underbosses (or rank 3 pieces)
1 General (or rank 2 piece)
1 Kingpin (or rank 1 piece)



The World:

This world I was thinking of would be set in the future, however, where society has regressed so that the technology has moved into a sort of gangster “cyberpunk” era. Guns are still prominent and some tech is higher than average, say for example cloaking systems, or robotics and cybernetics. The world is bustling metropolis where the setting of the game is in a city on the verge of chaos, where the government is no longer in control, but rather the gangs that have been formed for protection and survival against other gangs and inhabitants. There is only a black market which adds to the danger of the city. The game will be based with the warfare of the city, with each player controlling a rival gang of one another. The concept of the game was instead of using flags, I wanted the object of capture to being the rival gangs safe. This gives it a kind of more robbers vs robbers feel and may the better gang win the big loot and prize. What I planned on doing to make this came a little more than strategy game (this may be in a later stage) but instead of when a tie happens rank both players get their players removed I would make it turn into a one on one fight sequence where skill comes into play. (like any basic fighting game). Or I would make a cinematic guessing game where you have three attacks you can choose from a light, medium, and heavy each player has 3 seconds to choose one: medium beats light attack, heavy beats medium, but light beats heavy. Going back to a rock paper scissors style game best two out of 3.



1 comment:

  1. I really like the idea of bringing a draw into a souls caliber type of match where the two people fight it out. I like how the characters wont be able to see one another and definitely think this can be a good game.

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