Wednesday, November 20, 2013

Wk13 Next Upgrade Concept Phase


For my next upgrade I plan on doing the next selection screen of my game which is where players will select whether they will be playing against a CPU or another player. In my idea I want a simple stationary background where each of the selections will be. From there which ever selected option will be illuminated and the other one slightly visible. Players will be able to move to each one illuminating and enlarging the one being selected. For the CPU option I plan on using an image like the one I posted above because I think its a cool looking version of a human created computer. For the player vs player option I was thinking about may just having two characters holding one another at gun point. For the back ground I am still determining what I am going to do but I think this image at the bottom is something that will fit appropriately

Monday, November 18, 2013

Wk13 Upgrade Project


Here is my upgraded title screen. I decided to go at a totally different approach from before. I wanted to go down a little more retro avenue and I also wanted to give a different feel to the game. Being that my game is based off of a board game I wanted to make it simple and short to the point for the title screen. As you can see there is other options other than to press start. For the more upgrading of the projects to come I want to go through the cycles of the screens until you actually get to gameplay itself. After this screen I plan to do a player selection screen as in if you want to do player vs cpu or player vs. player. Please tell me what you think of the new more retro style. Cause I plan on making the screens of selection based on older style games with less options.

Wednesday, November 13, 2013

Wk12 Upgrade Research Phase



I was thinking about upgrading this piece of work that I did. I originally wanted finish the skull and antlers as well as do some cool stuff with the smoke and as well as maybe create a background for him. I want to continue to improve the shading and coloring abilities so I feel that upgrading this project will allow me to do so.

Monday, November 11, 2013

Wk11 Maze Texturing Final Phase

Here are the renders of my maze where I upgraded some of the images in order to give it more of a horror abandoned feel. As you can see I re did some of the wall designs, floor designs, and also the doors. I add some grass a long the edges between the walls and the floors to make it feel vacant and you can also see the blood stains and random x ray pictures I put on the walls to give it more mood. The light is somewhat bright in some places but still pretty dark and eerie as you can see in the larger render of the maze. I can also play around and see if I can change somethings. Let me know what you think.






Wednesday, November 6, 2013

Wk11 Maze Texturing Concept phase

Here is an image from the upcoming game Daylight which has kind of been inspiring me to create such a creepy hospital setting which I have been kind of doing in Maya. As you can see in this image the walls are extremely decayed and the floor is very messy giving it the feeling of being abandoned for a long time. I also liked that they used realistic objects that would be normally found in a hospital and the dim lighting that was used to give it a creepy feeling.



In the image to the right I really liked how they kept the open air feeling of the hospital or mental ward as it seems in this picture. I think that the use of no lights and the shadowing given by the windows gives it a creepy feeling that I might be able to create in maya using a more natural light and windows. I know there is a floating figure which I know I would not be able to create but it definitely adds the overall scary vibe given off.
This picture really captured my attention because I love the overall feel and look that it gives off. I like the broken down benches and the over grown floor as well as the door ways and rotting wood of what looks like an older hospital. I think that I want to make my maze more centered around something like this where rather than it being bloody and look like a slaughterhouse have it feel more abandoned than massacred. I would like to add the grass and rotting wood to give my maze this look. I also feel the objects used and the natural light feeling really gives off the image of deserted yet not harmful. I want the feeling of my maze to feel lost and not have a clue whats going on.

Monday, November 4, 2013

Wk10 Maya Model Final Phase


Here is my maze design final form and rendered in Maya. I think that it came out pretty well and that the lighting that I added to it definitely makes it feel a lot more creepy and dark. I also added some light highlights with light bulbs through the map to give it some sort of light. I want to add blood stains and different x ray pictures on the wall at some point but for now this looks pretty good. The maze is my Easy one so it isnt too big but it stills gives your proper room to get lost and find your way out.